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Your use of the site and services is subject to these policies and terms. Caparula Contributor , Peter V. No current Talk conversations about this book. No reviews. Contributor secondary author all editions confirmed Dell'Orto, Peter V. Contributor secondary author all editions confirmed Haring, Scott Contributor secondary author all editions confirmed Hartmann, Werner H.
Contributor secondary author all editions confirmed Punch, Sean Contributor secondary author all editions confirmed. You must log in to edit Common Knowledge data. GURPS References to this work on external resources.
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The first edition was published in GURPS Horror is a GURPS supplement of horror rules, including fright effects, character creation guidelines, monster descriptions, campaign backgrounds and scenarios, psionic powers, and magical items. Caparula and published in as a page book. The Third Edition was released in , with content added by Kenneth Hite influenced by his preceding role-playing game Nightmares of Mine. The Fourth Edition  was released in For a heroic supernatural campaign similar in tone to most fantasy role-playing campaigns with the PCs as fearless crusaders against evil occult horrors , this supplement is a suitable system. Referees who enjoy creating their own adventures will find plenty of raw material here, particularly in the Cabal chapter and creature rosters.
GURPS Horror 4th Edition
The new revision of GURPS Horror is an exciting approach to any kind of adventure: old-fashioned Gothic horror; classic supernatural horror; Lovecraftian cosmic horror; and modernday J-horror, survival horror, torture horror, and splatter. Horror offers the Game Master spooky monsters and powers; rules for corruption, fear, and madness; and tricks for running scary-butfun adventures. Players can create and equip all kinds of heroes, from screaming victims to fearless monster-slayers. Convert currency.
ISBN 13: 9781556348037
Its time-tested advice on running scary campaigns has been expanded to include current trends and tropes, showing you how to run everything from old-fashioned Gothic and supernatural horror to the latest J-horror, survival horror, and torture horror. The famous bibliography of unspeakable tomes and frightening films has grown to match. And the monsters return with unpleasant friends, as monsters inevitably do — all with GURPS Fourth Edition racial templates that let you use them as foes, as sinister Allies and cursed Alternate Forms, and even as PCs! Add the new and disturbing powers, the expanded rules for madness and corruption, and countless other updates, and you have everything you need to drag your horror campaign screaming into the 21st century. A bleak setting that posits the end times with zombies and other threats, ideas for how to build a campaign around. For everything there is a price. Even heroes experience setbacks from time to time.