Expedition to Undermountain is a page super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom. This book is designed to let a DM turn Undermountain into a longterm campaign setting, so it provides lore, plot hooks, and details about the power groups who clash for control of Undermountain. All Things Pass. Once more, adventurous PCs enter the Yawning Portal to see what lies beneath. There is no central and over-riding quest that sends PCs into the dungeons; instead, a number of individual missions to find and recover objects lead to clashes and conflict with the various groups who hope to rule the shadowy passages of Undermountain.
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Expedition to Undermountain is a page super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom. This book is designed to let a DM turn Undermountain into a longterm campaign setting, so it provides lore, plot hooks, and details about the power groups who clash for control of Undermountain.
All Things Pass. Once more, adventurous PCs enter the Yawning Portal to see what lies beneath. There is no central and over-riding quest that sends PCs into the dungeons; instead, a number of individual missions to find and recover objects lead to clashes and conflict with the various groups who hope to rule the shadowy passages of Undermountain. The adventure begins with a strong synopsis of Undermountain, giving DMs a solid understanding of how different levels fit together and interact.
Halaster's death has the opportunity to open up a power vacuum in Undermountain, and the various factions may choose to exploit that. Note that the Encounter structure, breaking out encounters into their own pages later in the book, has caught some readers off guard: It makes reading the book a bit choppy, with more page-flipping required between encounters and the map sections than some DMs are used to, even while running the actual encounter becomes easier since all the needed information is summarized on one or two pages.
Battles tend to be tactical and relatively deadly for incautious players. That's fun for many groups, but players who aren't used to working as a team may find themselves badly savaged by swarms of tiny beholder eyeballs. There are stats for a swarm of beholder eyeballs. Consider yourself warned. Expedition to Undermountain gives a side-view cutaway map of the complex, something that has been conspicuously missing in previous Undermountain products. The town of Spiderhaven is one of these, as is Belkram's Fall.
There's also a reasonable argument that the maps of several areas are smaller than they should be, making it a bit difficult to track PC progress through the underground settlements. Where's the Earth-Shattering Kaboom? Due to the nature of the beast, the DM has extensive freedom to customize his adventures within the framework that this book provides. PCs have so many options on where to go and how to explore that providing a single scripted ending would be difficult.
Yet even with lots of fun, exciting smaller encounters detailed within each area, DMs may want to think forward to crafting this sort of emotional and deadly conclusion to their PCs' adventures.
With the tools and framework provided, they'll have a lot of options for doing so. If you're looking at a massive dungeon crawl for 3. About the Creators. Eric L. Boyd has written dozens of articles and books for Greyhawk and the Forgotten Realms, as well as for Paizo's Pathfinder.
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Average Rating 6 ratings. Reynolds, is as much source book as it is campaign adventure. Reworking the massive, sprawling dungeon crawl for 3. Customers Who Bought this Title also Purchased. Reviews 0. Please log in to add or reply to comments. Does this module come with map locations already designed so i can use them as a reference and not have to make my own maps?
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Expedition to Undermountain
Expedition to Undermountain presents an adventure campaign designed to cover a number of levels of play. The book treats Undermountain as an unexplored underground region, and provides plots, power groups, and lore to enable a Dungeon Master to detail any corner of Undermountain to create a long-term adventure setting. Encounters are presented in the book, which are designed to take a party of player characters from 1st level to 10th level. With an appendix it also describes a set of new creatures, such as the Eyeball Swarm, and new items, such as the Crown Adamant. The book was published in , and was written by Eric L. Reynolds , with cover art by Michael Komarck and interior art by Thomas M.
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