DA1 ADVENTURES IN BLACKMOOR PDF

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The player characters are transported from their "modern" time to the time of Blackmoor and must rescue King Uther from The Prison Out of Time. The adventure takes place in three parts inside an inn. The first part of the adventure takes place in a dungeon setting.

Clues found in the inn lead to the second part of the adventure. The inn shifts between dimensions for the second part of the adventure, which concerns itself with certain changes taking place inside the inn as it shifts. In the third and final part of the adventure, the inn shifts to another dungeon. The final 20 pages of the adventure give a description of Blackmoor , and detail 38 prominent NPCs from the setting.

Arneson and David J. Ritchie , and published by TSR in as a page booklet with a color map and outer folder. This module consists of a page booklet and an A2 color map inside a wraparound card cover. Also included are seven pages of background for the DM, which give the history of the area in which the adventure is set, as well as three more pages introducing the player characters to the world of Blackmoor. Graeme Davis reviewed Adventures in Blackmoor for White Dwarf 86, calling the adventure "a device to get the Player characters into the world of Blackmoor from wherever they happen to be at the time".

He felt that ending the adventure in an old-fashioned "zoo-dungeon" was disappointing, "reminding us of Blackmoor's origins", but that the clues leading to the second part of the adventure were intriguing. Davis felt that the background provided on Blackmoor was interesting information, but was too little for Dungeon Masters to base further adventures on the setting. He found that the adventure only has one core idea that doesn't get explored much.

He was also disappointed that Blackmoor wasn't explored much "despite the colour map which comes as part of the package". From Wikipedia, the free encyclopedia. Prometheus Books. White Dwarf. Games Workshop 86 : 4. Archived from the original on Dragonlance Forgotten Realms Greyhawk Ravenloft.

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Adventures in Blackmoor - your experiences?

Privacy Terms. Quick links. DA1 Adventures in Blackmoor Dave Arneson's original fantasy campaign; as compelling, gritty and enigmatic as ever. The Book-House: Find Blackmoor products. Here's a discussion of the module at The Comeback Inn.

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The Comeback Inn

The player characters are transported from their "modern" time to the time of Blackmoor and must rescue King Uther from The Prison Out of Time. The adventure takes place in three parts inside an inn. The first part of the adventure takes place in a dungeon setting. Clues found in the inn lead to the second part of the adventure. The inn shifts between dimensions for the second part of the adventure, which concerns itself with certain changes taking place inside the inn as it shifts.

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